Look at the following picture :

Sample scene

It's a classic raytraced image with reflecting spheres. Not impressed? Let me enumerate the features of the raytracer which rendered it :
  • Sub-pixel accuracy
  • Cast shadows
  • Recursive reflection
  • Arbitrary number of spheres
  • Arbitrary number of omnidirectional light sources
  • Reads the scene definition from a text file
  • Produces 24 bit PBM images of arbitrary size
  • 100% written in C++, without using any external library
Still not impressed? What if I told you the complete source code is 2092 bytes long?

Yes, it's not a typo. Two thousand and ninety-two bytes. And it could be reduced a little more in expense of "clarity".

You can download the source code along with the scene file that produces the above output and a fully commented version of the source. It produces PBM output so might have to convert it to a readable format. An example, using the netpbm tools :

g++ -o minirt minirt.cpp
cat scene | ./minirt > output.ppm
Enjoy!

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